Releases
A major polish pass: progression, sound and visuals
- Clearer progression: choosing Play Again after a victory no longer loses an amendment. The Dossier explains the requirements for all 20 cards and what each of the ten grades unlocks.
- Hints and lessons name your keys: rebind Q to Z and you'll see Z everywhere. Statistics consent is requested after the first battle, with a Later option.
- New sounds for casts, hits, combos and construction. Longer music, with distinct themes for the final wave, boss and menu.
- Settings now include Screen Shake, Flashes and World Atmosphere. The Soul Cauldron pulses and recoils when hit.
- Idle reserves automatically join matching lines. The Skirmish bot is smarter: it releases squads into the flank of passing columns.
- More reliable map generation, two death variations for fighters, and an advance wind-up for the Foreman's attack.
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