Releases
Three roles, three orders
- Contractors charge, guards move a cohesive front and keep their shield facing when retreating, and clerks stay at their posts and fire a directional rolling barrage.
- Pull distance sets the reach of guard and clerk orders. The preview shows the path; obstacles mark only blocked firing lanes.
- Figure eights and D shapes are recognised more reliably with sparse mouse movements. The pen shows closure, missing mana, locked shapes and the expected result; a corrected shape can replace a matching ordinary line.
- Staffing and shape charge are shown separately. An early release warns that the special effect is not ready; How to Play and hints are updated in Russian and English.
- Some sparse, ambiguous outlines still become ordinary lines; the Archives tutorial needs more work. We welcome feedback on how useful the new orders feel in live battles.
- Online play is incompatible with versions before 0.4.0: both players and the server need 0.4.0. Service availability is checked separately from the release version.
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